Not to be confused with Color Pack from the GDDP. As of May 10, 2021, End Of Line is the ninth most-downloaded and seventh most-liked user level in the game.You can skip the mirror portals on the upper route by jumping above them.Most players go under the level to beat it.It is the third and final level in the Beginner Pack.After collecting it, text will appear that says, "Nice work!" To collect it, at 69% you need to jump from the pillar, and you can freely collect the coin. The third and final coin is located at 70%, in the cube section.Upon obtaining the coin, you will return to the normal route. After getting it, they must use the jump orb again to continue. It is hidden inside the blue orb, and the player must not jump to get it. User Coins There are 3 user coins in the level. There you will jump on blocks and hit jump orbs. Finally, the level ends with a cube with two triple spikes. Afterward, you will be transported to a secret robot portal. To collect it, immediately after the first coin, you need to fly up, skipping the cube and ball portals. The second coin is located at 57%, in the robot segment.To collect, you need to fly up to 45%, after which the coin itself will appear. The first coin is located at 46%, in the ship sequence.The ball is then led to a small tunnel while the mode changes to the cube as the level ends. The last segment of the level is another ball segment with the background changing to blue again. The words "THANKS FOR PLAYING" written in pulsing decorations can be seen before a staircase-like platform appears. In this part, it consists of jumping over some spikes. Afterward, the player returns to a cube segment while the background changes to gray again. It is then followed by a brief cube section, then the next part of the level: A ball section which is somewhat reminiscent of Theory of Everything's first ball segment. The background in this section changes to blue. The next part lies at 41% which is a slightly easy ship segment consisting of avoiding floating spikes. Regardless of which path is chosen, the player is always led to the same area. This part is probably inspired by Dry Out or Cycles.
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